Jiffry

Male Chaotic Neutral Halfling
Rogue 1

  • Strength: 10 (0)
  • Dexterity: 16 (+3)
  • Constitution: 10 (0)
  • Intelligence: 13 (+1)
  • Wisdom: 14 (+2)
  • Charisma: 12 (+1)
  • Acrobatics: +9
  • Appraise: +5
  • Bluff: +5
  • Climb: +6
  • Diplomacy: +1
  • Disable Device: +6
  • Disguise: +1
  • Escape Artist: +3
  • Fly: +5
  • Handle Animal: +1
  • Heal: +2
  • Intimidate: +1
  • Knowledge (local): +5
  • Linguistics: +5
  • Perception: +8
  • Perform (comedy): +5
  • Ride: +3
  • Sense Motive: +2
  • Sleight of Hand: +3
  • Spellcraft: +1
  • Stealth: +11
  • Survival: +2
  • Swim: +0
  • Use Magic Device: +1
  • Hit Points: 8 HP
  • Hit Dice: 1d8
  • Initiative: +7
  • Attack Bonus: +1
  • (melee: +1)
  • (ranged: +4)
  • Fortitude Save: +1
  • Reflex Save: +6
  • Will Save: +3
  • Armor Class: 16
  • (touch: 14)
  • (flat-footed: 13)
  • CMB: -1
  • CMD: 12
  • (flat-footed: 9)

Feats & Traits: Armor Proficiency (Light), Improved Initiative, Rogue Weapon Proficiencies, Simple Weapon Proficiency - All

Special Abilities: Sneak Attack +1d6, Fearless, Trapfinding +1

Magic Items:

Other Gear: Backpack (empty), Bedroll, Crossbow bolts (x10), Heavy crossbow, Leather armor, Shortsword, Shortsword, Silk rope, Thieves' tools

Background

A well-known troublemaker out of the Burrow, Jiffry is a young halfling with a free spirit. He's had several close calls with the law, barely escaping capture for petty theft and trespassing. While his sense of personal property is lax, he avoids doing serious harm to anyone.