Trilla

Female Neutral Good Human
Sorcerer 1

  • Strength: 10 (0)
  • Dexterity: 13 (+1)
  • Constitution: 10 (0)
  • Intelligence: 12 (+1)
  • Wisdom: 10 (0)
  • Charisma: 18 (+4)
  • Acrobatics: +1
  • Appraise: +1
  • Bluff: +8
  • Climb: +0
  • Diplomacy: +5
  • Disable Device: -1
  • Disguise: +4
  • Escape Artist: +1
  • Fly: +1
  • Handle Animal: +4
  • Heal: +0
  • Intimidate: +4
  • Knowledge (arcana): +5
  • Linguistics: +1
  • Perception: +4
  • Ride: +1
  • Sense Motive: +0
  • Sleight of Hand: +1
  • Spellcraft: +5
  • Stealth: +1
  • Survival: +0
  • Swim: +0
  • Use Magic Device: +4
  • Hit Points: 6 HP
  • Hit Dice: 1d6
  • Initiative: +1
  • Attack Bonus: +0
  • (melee: +0)
  • (ranged: +1)
  • Fortitude Save: +0
  • Reflex Save: +1
  • Will Save: +2
  • Armor Class: 12
  • (touch: 12)
  • (flat-footed: 10)
  • CMB: +0
  • CMD: 12
  • (flat-footed: 10)

Feats & Traits: Dodge, Eschew Materials, Simple Weapon Proficiency - All, Spell Focus (Evocation)

Special Abilities: Claws (7 rounds/day) (Ex), Draconic (Brass Dragon [Fire])

Magic Items:

Other Gear: Backpack (empty), Blanket, winter, Longspear, Morningstar, Scroll case (empty)

Spells: Daze (0), Light (0), Mage Armor (1), Mage Hand (0), Magic Missile (1), Touch of Fatigue (0)

Background

A young woman from a long line of magical adepts who brag of ancient draconic ancestry. Trilla is innately talented in the arcane arts. She has trained and studied with most of the learned and magically trained townsfolk and considers a wide-range of magical knowledge to be a path to enlightenment and greater power.