Planar Cosmology of Tirotha (Under Construction)
The Immortal Plane
The Immortal Plane is heaven, it is hell. It is the home of the Gods,
and their servants. It is the home of the dead. It is vast tracts of
emptiness, it is lush forest, deserts that melt lead, and white marble
temples.
The home of the gods is an infinite void, with pockets of "reality."
Every god of the mortal plane has a residence here, and tailor their
home to their desires, and their personalities. The home of Quolen is
a city of white marble building amid jungles teeming with life; The home
of Lorelon is a vast forest dotted with sacred groves; The home of the
orcish god is an bloody plain where the spirits of fallen orcish warriors
battle endlessly among ruined human and elven cities.
Immortal Plane Traits
The Immortal Plane has the following traits.
- No Gravity: The empty void that fills most of the
Immortal Plane has no gravity, but the homes of the gods almost invariably
have normal gravity, but this is entirely up to the resident's wishes.
- Flowing Time and Timeless: Time flows at great speed on the immortal
plane. As 1 day passes on the immortal plane, 10 pass on the mortal plane.
However, though time passes quickly, those on the immortal plane neither hunger
nor thirst, though they do age.
- Infinite Size: The immortal plane is infinite in size, though
the pocket realities of the gods are all finite in size. Some of the more powerfull
deities have domains that rival the mortal plane in size, but all are ultimately finite.
- Divinely Morphic.
- No Elemental or Energy Traits: The plane itself has no elemental
or energy traits, but the gods may apply these traits to their own domains.
- No Alignment Traits:As with elemental traits, the plane itself
has no alignment traits, but individuals portions may have them.
- Impeded Magic: Magic does not function well on the Immortal
Plane. This is not a hindrance to the gods themselves, but mortal visitors to the
plane may find trouble. All spells are impeded on the plane, and casters must succeed
on a spellcraft check at DC (15 + the level of the spell) in order to cast.
Immortal Plane Links
The Immortal Plane is distant and closed off from most of the other planes.
There are a handfull of portals from the Plane of the Gods to the Nether Plane.
The gods and their servants have no need of portals to travel between planes,
and the dead cannot return without magical assistance.
The Elemental Plane
The Elemental Plane is a swirling mass of the stuff of which the world is
constructed. It was from the Elemental Plane that the ancient Elder Gods
built the universe. The infinite reaches of the plane continually merges
and reforms, condensing into pockets of individual elements only to
break up again seconds, days or in places years later. There are also
large zones where each of the six elements (Earth, Fire, Water, Air,
Cold, Plant) dominiate and the topography is largely stable.
Elemental Plane Traits
The Elemental Plane has the follwing traits:
- Objective Directional Gravity: On the Elemental Plane, gravity is a function of the element of Earth. In areas dominated by other elements, gravity is toward the nearest chunk of Earth. In areas dominated by Earth, gravity tends toward a constant direction
- Normal Time: Time flows at the same rate as on the mortal plane
- Infinte Size:
- Highly Morphic: Most parts of the Elemental Plane are in a
constant state of flux.
- Assorted Elemental Traits All parts of the Elemental Plane have an energy trait, some parts more than one.
- Mildly Chaos-Aligned:
- Enhanced Magic: The Elemental Plane crackles with magical power. Any spellcaster on this plane can tap into this power to enhance
his own magic. For those unused to this power, however, it can be a distraction
and disturb carefully prepared spells. All spells cast on the Elemental Plane act as if cast with a caster level of 2 higher. In addition, spells with elemental or energy descriptors that match the locally dominant element are automatically empowered. Any spellcaster who has not been on the plane for at least 2 weeks must make a concentration check (DC 15 + Spell Level) whenever casting a spell.
The Astral Plane
The Astral Plane is a mirror of the Mortal Plane only ghostly, unreal, and smaller.
All physical, immobile objects on the mortal plane exist on the astral plane, but
in a ghostly and intangible form. Many inhabitants of the Astral plane can see into
the mortal plane further, picking out even living creatures there.
Astral Plane Traits
The Mortal Plane
The Nether Plane
The home of demons and cevils and all the other stuff of nightmares, the
Nether Plane is a plane of concentrated Evil, a barren landscape of
rock and magma under a pitch black sky. The plane itself is hostile to
mortal life, quickly leaching all life from the living and trapping
their soul to wander forever lost on the plane.
Nether Plane Traits
The Nether Plane has the following traits.
- Normal Gravity: Gravity of normal strength always pulls down on the Nether Plane
- Normal Time: Time flows at the same rate as on the mortal plane
- Infinte Size:
- Divinely Morphic: The Demon Princes and Greater Devils and other creatures of similar power can shape their surroundings as they see fit.
- Mildly Negative-Dominant Living creatures not native to this plane will slowly waste away and die, taking 1d6 points of damage per round, unless specially proteceted.
- Strongly Evil-Aligned:
- Normal Magic: