Jiffry
Male Halfling Rogue 1
CN Small Humanoid (halfling)
Init +7; Senses Perception +8
Defense
AC 16, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 size)
hp 8 (1d8)
Fort +1, Ref +6, Will +3; +2 vs. fear
Offense
Speed 20 ft.
Melee Shortsword -3 (1d4/19-20/x2) and
Shortsword -7 (1d4/19-20/x2)
Ranged Heavy crossbow +4 (1d8/19-20/x2)
Special Attacks sneak attack +1d6
Statistics
Str 10, Dex 16, Con 10, Int 13, Wis 14, Cha 12
Base Atk +0; CMB -1; CMD 12
Feats Improved Initiative
Skills Acrobatics +9 (+5 jump), Appraise +5, Bluff +5, Climb +6, Disable Device +6, Fly +5, Knowledge (local) +5, Linguistics +5, Perception +8 (+9 to locate traps), Perform (comedy) +5, Stealth +11; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Dwarven, Goblin, Halfling
SQ fearless, trapfinding +1
Other Gear Leather armor, Crossbow bolts (10), Heavy crossbow, Shortsword, Shortsword, Backpack (empty), Bedroll, Silk rope, Thieves' tools, 11 GP, 9 SP
Special Abilities
Fearless +2 racial bonus vs Fear saves.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
A well-known troublemaker out of the Burrow, Jiffry is a young halfling with a free spirit. He's had several close calls with the law, barely escaping capture for petty theft and trespassing. While his sense of personal property is lax, he avoids doing serious harm to anyone.
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