Trilla
Female Human Sorcerer 1
NG Medium Humanoid (human)
Init +1; Senses Perception +4

Defense

AC 12, touch 12, flat-footed 10 (+1 Dex, +1 dodge)
hp 6 (1d6)
Fort +0, Ref +1, Will +2

Offense

Speed 30 ft.
Melee Longspear +0 (1d8/x3) and
   Morningstar +0 (1d8/x2)
Special Attacks claws (7 rounds/day)
Sorcerer Spells Known (CL 1):
1 (4/day) Magic Missile, Mage Armor
0 (at will) Touch of Fatigue (DC 14), Daze (DC 14), Light, Mage Hand

Statistics

Str 10, Dex 13, Con 10, Int 12, Wis 10, Cha 18
Base Atk +0; CMB +0; CMD 12
Feats Dodge, Eschew Materials, Spell Focus (Evocation)
Skills Bluff +8, Diplomacy +5, Knowledge (arcana) +5, Perception +4, Spellcraft +5
Languages Common, Draconic
SQ bloodlines (draconic [brass dragon [fire]])
Other Gear Longspear, Morningstar, Backpack (empty), Blanket, winter, Scroll case (empty), 58 GP, 5 SP

Special Abilities

Claws (7 rounds/day) (Ex) 2 Claw atacks deal 1d4 damage
Draconic (Brass Dragon [Fire]) +1 damage per die for [Fire] spells.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.

A young woman from a long line of magical adepts who brag of ancient draconic ancestry. Trilla is innately talented in the arcane arts. She has trained and studied with most of the learned and magically trained townsfolk and considers a wide-range of magical knowledge to be a path to enlightenment and greater power.

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