The Swords of Gerrain (v.2)
The Swords of Gerrain are the chosen divine generals of the
war god, Gerrain. They are granted abilities and spells to
aid them in their purpose of inspiring armies and destroying
Gerrain's enemies. A Sword of Gerrain leads from the front lines,
rallying his troops around him as he shatters the enemy lines.
Requirements
To qualify to become a Sword of Gerrain, a character must fulfull all
the following criteria.
- Alignment
Lawfull Neutral
- God
Gerrain
- Base Attack Bonus
+5
- Feats
Leadership
Class Skills
The Sword of Gerrain's class skills and the key ability for each skill) are
Concentration (Con), Craft (Int), Knowledge: Nobility and Royalty (Int), Knowledge: Religion (Int), Intimidate (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis).
- Skill Points at Each Level
2 + Int modifier
Class Features
Class Level |
Base Attack Bonus |
Fort Save |
Dex Save |
Will Save |
Special |
Spells Per Level |
|
1st |
2nd |
3rd |
4th |
1 |
+1 |
+2 |
+0 |
+0 |
Strength of Purpose +2 |
0 |
- |
- |
- |
2 |
+2 |
+3 |
+0 |
+0 |
Smite Foe 1/day, Aura of Courage |
1 |
- |
- |
- |
3 |
+3 |
+3 |
+1 |
+1 |
Inspire Greatness 1/day, Bonus Feat |
1 |
0 |
- |
- |
4 |
+4 |
+4 |
+1 |
+1 |
Leadership Bonus +1, Strength of Purpose +3 |
1 |
1 |
- |
- |
5 |
+5 |
+4 |
+1 |
+1 |
Smite Foe 2/day |
1 |
1 |
0 |
- |
6 |
+6 |
+5 |
+2 |
+2 |
Inspire Greatness 2/day |
1 |
1 |
1 |
- |
7 |
+7 |
+5 |
+2 |
+2 |
Strength of Purpose +4 |
2 |
1 |
1 |
0 |
8 |
+8 |
+6 |
+2 |
+2 |
Bonus Feat |
2 |
1 |
1 |
1 |
9 |
+9 |
+6 |
+3 |
+3 |
Inspire Greatness 3/day |
2 |
2 |
1 |
1 |
10 |
+10 |
+7 |
+3 |
+3 |
Bonus Feat, Strength of Purpose +5 |
2 |
2 |
2 |
1 |
All of the following are class features of the Sword of Gerrain prestige class.
-
Weapon and Armor Proficiency
Swords of Gerrain are proficient with all simple and martial weapons, with all types of armor and with shields.
-
Strength of Purpose (Su)
Swords of Gerrain are filled with a strong sense of purpose and self. They recieve a bonus of +2 Class Levels against Mind-affecting effects. At
4th level this increases to +3, at 7th to +4 and at 10th to +5
-
Smite Foe(Su)
Starting at 2nd lvl, Swords of Gerrain gain the ability to focus their
faith and will into a magical attack. Once per day with a normal melee
attack, he adds his Charisma bonus to his attack roll and deals 1 extra
point of damage per level. At 5th level he can do it twice per day.
-
Aura of Courage (Su)
As the paladin ability
-
Inspire Greatness (Sp)
Drawing on the power of his God, a Sword of Gerrain can, starting at 3rd level, he can once per day release a wave of inspiration. All allies within 30 feet receive +2 temporary HP/Class Level, +1 morale bonus to hit and damage, and +1/3 class levels to AC. This effect lasts for 1 round/class level and can be activated as a free action. At 6th level this ability can be used twice per day, at ninth level 3 times/day
-
Bonus Feat
At 3rd, 8th and 10th level the Sword of Gerrain gains a bonus feat
chosen from the fighter's list of bonus feats
Sword of Gerrain Spell List
Swords of Chaos choose their spells from the following list:
- bane, bless, cure light wounds, divine favor,
endure elements, holy beacon1,
magic weapon, mount, protection from chaos, read magic, resistance
- bull's strength, delay poison, entropic shield, resist
elements, spiritual weapon
- cure moderate wounds, discern lies, greater magic weapon, magic circle
against chaos, magic vestment, see invisibility
- cure serious wounds, healing circle, divine power, holy beacon's
answer1, lesser planar ally, neutralize poison,
repel vermin
1 as described in Relics and
Rituals, but substitute Sword of Gerrain for paladin.