Air Elemental
1
HP10
Armor1
Move10
Dodge3
Resist1
Init0
Medium
Wallop - Strike +2 2d6 damage
Whirlwind - Strike +2 Knockdown
Lightning Storm - Area Strike +2 1d6 damage
Spell: Acid Rain Area Cast +1 If hit armor -2 (unless resist 2+)
Spell: Wind Barrier Cast +3 Create wall of wind 4 squares long. Missiles and small creatures blocked
Succubus
1
HP8
Armor2
Move6
Dodge1
Resistd4
Init0
Medium
Whip - Strike +3 1d6 damage
Magic Missile - Ranged Strike +1 1d6 damage
Spell: Charm Cast +1 - If hit charmed for 1d6 - resist rounds (min 2
Fly
Barbarian
1
HP12
Armor1
Move8
Dodge2
Resist1
Init2
Medium
Sword - Strike +3 1d8 damage
Rage - Strike +5 2d6 damage. +2 Resist No Dodge until next turn
Slam - Strike +1 Knockdown
Track Creature
Nightwalker
1
HP12
Armor3
Move8
Resist4
Init0
Large
Detachable Arm - Ranged Strike +3 1d12 damage. Resist reduces damage
Blackout - Engulf Area in Darkness
Spell: Fear Area Cast +2 If hit, must flee for 1d8 - resist rounds (min1)
Passwall
Separation - Travel to alternate plane
Wizard
1
HP6
Armor0
Move6
Resist2
Init1
Medium
Acid Bolt - Ranged Strike +1 1d6 damage. If 1d4 > resist, reduce armor by 1
Fireball - Area Strike +2 2d6 damage
Spell: Force Shell Cast +1 Encase 1 Square in Force wall. 10 damage to break
Spell: Invisibility Cast +2 Cannot be targeted while invisible
Earth Elemental
1
HP10
Armor2
Move6
Resist1
Init0
Medium
Clobber - Strike +2 1d10 damage
Hurl Boulder - Ranged Strike +2 1d8 damage
Spell: Rock Wall - Cast +2 Create wall of rock 8 squares long. 10 damage to break
Giant Spider
1
HP6
Armor2
Move8
Dodge1
Resist1
Init2
Medium
Poison Bite - Strike + 1 1d6 damage. 1d6 -resist damage in next 2 turns
Web Opponent - Strike +2 If hit, opponent is stuck in place for 1d6 -resist rounds
Spell: Web Opening - Cast +3. Webbing blocks 3 squares. Anyone passing through destroys web but stuck in place for 1d6 -resist rounds
Halfling Warrior
1
HP8
Armor2
Move6
Dodge2
Resist2
Init3
Small
Sword - Strike +2 1d8 damage
Sling - Ranged Strike +4 1d6 damage
Sneak Attack - Strike +3 2d8 damage. Must be attack from behind or from cover
Stealth - Cannot be seen if in cover
Dwarf Cleric
1
HP8
Armor3
Move6
Resist3
Init1
Medium
Hammer - Strike +1 1d6 damage
Searing Light - Ranged Strike +3 1d6 damage +1d4 vs undead
Spell: Heal Cast +3 Heals 2d6 damage
Spell: Destroy Undead Area Cast +3 - If hit Roll 1d4. If beats resist creature destroyed
Giant Skeleton
1
HP14
Armor1
Move6
Resist3
Init0
Large
Bone Pick - Strike +1 1d10 damage
Regenerate 2d6 Slashing/Piercing damage
Zombie
1
HP6
Armor0
Move3
Resist1
Init0
Medium
Claw - Strike +1 1d6
Diseased Bite - Strike +1 1d4 damage. If damage beats armor, -1 dodge,-1 move,-1 damage till healed
Goblin
1
HP4
Armor0
Move6
Dodge1
Resist1
Init3
Small
Spear - Strike +1 1d6 damage
Crossbow - Ranged Strike +2 1d4 damage
Gangup - If 2 or more goblins attack at once. +1 strike and +1 damage per goblin
Carrion Crawler
1
HP10
Armor1
Move6
Dodge2
Resist2
Init1
Large
Bite - Strike +2 2d6 damage. 4d6 vs grabbed opponent
Tentacles - Strike +4 Target is grabbed. Grabbed target can only attack Crawler and only for 1d4 damage.
Acid - Reduce armor of grabbed target by 5 (min 0)
Acid Splash - Melee attacker takes 1d6 damage on hit.
Salamander
1
HP6
Armor3
Move5
Resist2
Init1
Medium
Spear - Strike +2 1d8
Heat Aura - 1d6 damage to melee attacker
Heat Wave - Area 1d8 damage - reduced by resist
Elven Archer
1
HP6
Armor1
Move8
Dodge2
Resist1
Init3
Medium
Longbow - Ranged Strike +4 1d8
Pinning shot - Ranged Strike 1d4 + Target cannot move 2 turns
Rain of Arrows - Area 1d6 damage
Troll
1
HP14
Armor2
Move8
Resist1
Init0
Large
Club Smash - Strike +2 1d10 damage
Regeneration - 2d6 damage/round
Foul Belch - Area - Targets stunned for 1d4 - Resst rounds