The Koorn are a subject race of the Grue Unity, conquered centuries ago and now providing the Grue with advanced technology. The Koorn's specialties are in robotics, and Grue armies often include a number of Koorn war bots
The Koorn are tall, thin, bald, blue-skinned aliens. Formal dress and uniforms tend toward colorful robes.
STR 0, STA 0, AGL 0, DEX 2, FGT 0, INT 5, AWE 1, PRE 0
Skills: Expertise: Science 2 (+7), Technology 8 (+13), Vehicles 4 (+6)
Offense: Init +0, Unarmed 0 (DC 15), Multitool 0 (DC 16) Defense: Dodge 0, Parry 0, Fort 0, Tou 0, Will 3
Totals: Abilities 16 + Powers 0 + Equipment 2 + Skills 7 (14 ranks) + Defenses 2 = 27
Koorn technicians are simple scientists and engineers. They keep the war machines operating, but are not expected to fight. They are unarmed (though the staff-like multi-tool they carry can be as a club in a pinch. They'll try to stay out of the conflict, but might be sent to make field repairs
STR 6, STA -, AGL 3, DEX 2, FGT 8, INT 0, AWE 5, PRE 0
Advantages: All-out Attack, Fearlss, Improved Smash, Power Attack, Precise Attack (Close, Concealment), Teamwork, Weapon break
Skills: Athletics 5 (+11), Perception 6 (+11)
Offense: Init +3, Forearm Blades +8 (DC 27), Micro-Missile Array (DC 21), Tech-Suppressor +12 (DC Will 18) Defense: Dodge 6, Parry 8, Fort Immune, Tou 12, Will 10
Totals: Abilities 38 + Powers 114 + Advantages 7 + Skills 6 (11 ranks) + Defenses 8 = 173
Complications: No Hands: The basic roboknight design has two forearm blades and consequentially, no manipulative hands.
The basic Koorn Roboknight is a highly-effective close quarters fighter. It's Flex-Titanium shell makes it durable enough to face off against the toughest opponents, while its forearm blades can slice up anything that get near it. While expensive to built they carry out their orders without question
STR 10, STA -, AGL 5, DEX 5, FGT 10, INT 0, AWE 2, PRE 0
Advantages: Fearlss, Improved Critical Heat Ray, Power Attack, Precise Attack (Close, Ranged, Concealment, Cover)
Skills: Ranged Combat 10 (+15)
Offense: Init +5, Heat Ray +16 (DC 23, Crit 18-20), Burning Strike +12 (DC 27), Burning Cloud (DC 23), Flash Fry (DC 27) Defense: Dodge 12, Parry 10, Fort Immune, Tou 12, Will 8
Totals: Abilities 54 + Powers 98 + Advantages 8 + Skills 5 (10 ranks) + Defenses 13 = 178
Complications: It Burns: The Burnzoid has a tendancy to set everything nearby on fire, which can be a problem when working in wooden buildings or near flammable allies
The Burnzoid is an incinerary machine. Its primary weapon is a powerful but precise Heat Ray, able to burn through most armor. It backs up this offense with the ability to project high intensity heat at everything nearby, or fire bombs releasing incendiary clouds. If enemies get too close, it can lash out with its superheated fist. Burnzoids are the best the Koorn have when you want something set on fire.
STR 0, STA -, AGL 6, DEX 6, FGT -, INT -, AWE 4, PRE -
Skills: Perception 3 (+7)
Offense: Init +5, Micro-Missile +6 (DC 21), Self Destruct (DC 23) Defense: Dodge 6, Parry -, Fort Immune, Tou 6, Will Immune
Totals: Abilities -8 + Powers 102 + Skills 2 (3 ranks) + Defenses 0 = 96
Minitanks are relatively cheap, easily deployed remote controlled drones. Defenseless in close quarters combat, the operator will usually set them to explode if an enemy comes near.
STR 10, STA 8, AGL 6, DEX 4, FGT 8, INT 5, AWE 6, PRE 2
Skills: Acrobatics 6 (+12), Athletics 12 (+22), Deception 5 (+7), Perception 10 (+16), Persuasion 3 (+5)
Offense: Init +6, Mighty Blade +12 (DC 31), Blade Sweep (DC 29), Gauss Repeater +20 (DC 21), Gauss Repeater Spray (DC 21) Defense: Dodge 6, Parry 10, Fort 12, Tou 16, Will 16
Totals: Abilities 42 + Powers 127 + Skills 18 (36 ranks) + Defenses 0 = 187
Like most high-ranking Koorn officers, Colonel Predalith pilots a custom war mecha. This is a particularly potent example, equipped with both a heavy Gauss Repeater cannon and a large blade fit for the 30 foot robot. While only a Colonel, Predalith was the de facto commander of a combined force of Grue and Koorn armies assaulting the planet Lindar-III and nearly defeating the freedom League. Predalith fights for the glory of the Koorn, in a vain attempt to impress their Grue masters.
This experimental weapon was designed to knock out members of the freedom league. It was attached to Predalith's Mecha on Lindar-III to take out the biggest threat to the Grue offensive.