Soul - PL 8

STR 1, STA 1, AGL 3, DEX 0, FGT 3, INT 3, AWE 4, PRE 2


Advantages: Defensive Roll 4, Luck 1, Fascinate (Persuasion), Inspire 5, Leadership

Skills: Perception 2 (+6), Persuasion 2 (+10/+4)

Offense: Init +3, Unarmed +3 (DC16), Compel Emotions (Perception DC 18 Will), Discord (Perception DC 16 Will), Clear Emotions (Burst Area DC 18 Will), Empathy (Perception DC 18 Will) Defense: Dodge 8, Parry 5, Fort 4, Tou 5/1, Will 6

Totals: Abilities 34 + Powers 67 + Advantages 5 + Skills 2 (4 ranks) + Defenses 12 = 120

Complications: Motivation: Experience Rebecca is fascinated by experiences Headmaster Summers has exposed her too, both in the classroom and on the field with the Next Gen. She wants to continue to learn, and to travel wherever she can with the team. Weakness While Rebecca can influence the emotions of those around her, she's not always able to filter the emotions she reads in others and can be overcome and incapacitated herself if exposed to sufficiently intense emotions unexpectedly.

Rebecca Worth is a shy young girl from Freedom City who earned a full scholarship to Claremont Academy purely on her academic skills before she began to demonstrate her considerable empathic talents. She can sense the emotions and intentions of those around her and is concentrating on strengthening her ability to force emotions on others. She can inspire and motivate her teammates as well as demorallize or enrage enemies.