The Future of Next-Gen
What happened to the old Next Gen?
The first class of Next-Gen has graduated and move on. Some have joined the Freedom League while others have sought other pursuits
The lineup of Next-Gen as presented in the Freedom City Sourcebook (2nd edition) have aged and graduated from Claremont Academy. Headmaster Summers has continued to seek out students with exceptional abilities to take the place of his departing students. The eldest, Lupine, spent some time working with the older Next-Gen members before they graduated, but the rest of the team are raw recruits, inexperienced and untried.
The Next Class
- Lupine
Jacob Wood is a teenage Native American from Connecticut. At age 12, he found he was the victim of an ancient family curse that manifests every few generations. He kept his curse hidden for months before in an argument with a classmate he shifted to his wolf form. Horrified at what his friends and family would think of him, he fled the reservation and made his way to New York City. In New York, he was noticed by some of the superhuman community, he pointed Duncan Summers to him.
- Char
Lance Preston was wealthy, popular, handsome and athletic at a prestiguous private school when his mutant powers emerged. Lance has the ability to change his body in to living magma. Hard as rock and burning hot, he took the name Char and transferred to Claremont. He's learning how his rock form can help protect innocents and his teammates.
- Soul
Rebecca Worth is a shy young girl from Freedom City who earned a full scholarship to Claremont Academy purely on her academic skills before she began to demonstrate her considerable empathic talents. She can sense the emotions and intentions of those around her and is concentrating on strengthening her ability to force emotions on others. She can inspire and motivate her teammates as well as demorallize or enrage enemies.
- Gabriella
Angel Phillips is a devout young woman from South Carolina who enrolled in Claremont Academy after developing powers following experimental cancer treatments. Her cancer has completely disappeared and she now quickly heals from any injury. She can even transfer this rapid healing to others. To her horror she has also learned she can reverse healing and cause wounds to open on those she touches in anger. Further she can manifest spirits (which she calls angels) which protect her and her allies and seak to restrain her enemies. She firmly believes her powers are a gift from God that she does not fully understand, and has named herself in honor of the Angel Gabriel.
- Tinker
Peter (who has refused to use any last name) ran away from home at a young age, bounced in and out of foster homes and hitchhiked around the country. He came to Headmaster Summers's attention when he started jury-rigging miraculous devices out of discarded electronics. Summers convinced Peter to come work at the school with the promise of the promise of providing him with far better materials to work with. He trains with the Next Gen using a rapidly changing variety of gadgets and equipment. Among his most favorite are a powered exoskeleton and an intangibility ray.
As the team is still extremely new, Headmaster Summers often travels with them in costume as The Raven. But he is very conscious of his age and past injuries limit is mobility. He sees his primary job on the field as being the one to sound retreat and call the mission off when the team gets in over its head.
With the departure of Seven, the team was left without its primary mode of transportation. Headmaster Summer made contact with Maxmillian Mars in Emerald City and now they have a MarsTech MT-1200 Personal JumpJet, a 6 seated VTOL personnel carrier. Tinker has further modified the Jet (nicknamed Grasshopper) to give it an advanced adaptive camoflage skin. Tactically Tinker often provides mobility with either an antigrav unit on his exoskeleton unit or a portable tractor device.
Werewolf art by Ryan Sumo. Other images created in Hero Machine