For more information about Mutants & Masterminds check out these other websites.
Drive Thru RPG has a huge selection of gaming pdfs for sale, including many for Mutants & Masterminds
Vigilance Press Podcast Vigilance Press publishes a variety of M&M compatible products (available on Drive Thru RPG) and also regularly posts a podcast discussing their products, other gaming products, comics and superheros in general and sometimes running actual play sessions.
Punching For Justice Podcast Another podcast covering Mutants & Masterminds, focusing more on official Green Ronin releases, discussing assorted aspects of play and super-hero movies and television shows.
Just started running a Mutants & Masterminds 3rd edition game in the Freedom City setting. Several adventures in, we seem to have a good handle on the rules and are having lots of fun. If only real life let us meet more often (primarily it's my life that is the problem...).
Our Heroes have gained status as probationary members of the Freedom League in the rest of the League's absence and are operating out of Freedom Hall
Freedom City has been left without its greatest heroes as the Freedom League has disappeared off-world for months. Will new heroes step up to do the job?
Do you like to use a battlemap, but lack the time, money or skill to collect and paint miniatures? I use this page of blank paper standups and copy appropriate images on to them. Print them out, fold them to the triangle shape and tape (or use plastic stands). Some example standups from a recent game.
Do you use Hero Lab? Some characters I've built need a little extra tweak in Hero Lab to have the powers work. This user file will let you add them to your characters, too. Drop it in "C:\ProgramData\Hero Lab\data\mutants3" then under configure character select "CAL's Powers" under the sources list.